
Perfect Vigour: Even when performing the most fatiguing actions, this unit never loses vigour. Immune to Vigour: Vigour has no effect on this unit. This represents the fact that undead units don't get tired, but instead the magic sustaining them can run out. Walk units where possible and only charge them at the last moment to prevent them from tiring.įor undead races such as Vampire Counts and Tomb Kings, the different levels of fatigue have different names. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. Troops recover vigour slowly over time if allowed to stand still. The vigour/fatigue level of a unit is shown on its tooltip. 61 - 62 Mine 100 After winning a battle roll a D6, on a score of 6, gold is struck. The result of the second roll must be accepted. Units tire as they move and fight, meaning that they cannot engage in combat as effectively. Allows a re-roll on this chart once per turn. Moreover, in these titles, the weapon rank of the unit with weapon triangle advantage now influences the magnitude of weapon triangle effects e.g., in a bout between a swordsman with sword proficiency C and an axeman with axe proficiency A, the combatants will receive weapon triangle benefits and detriments based on the "WRank C" values in the table below.Fatigue or vigour is a mechanic that affects units in battle. BRJokerz: Gold sword/arrow: Effective attack (the unit is weak, so the attack damage will be multiplied, i.e. In the table below, values indicated with an asterisk (*) will double when a dual weapon (i.e., Dual Katana, Club, Naginata, Yumi, or Shuriken) or Calamity Gate is used in battle. Other weapon type act neutrally when used against any of the weapon types listed above.
Lances/Naginata, Daggers/Shuriken > Swords/Katana, Tomes/Scrolls. The Second Combine-Dominion War was only the.
Other conflicts begin to boil over with pockets of fighting in all corners of the Inner Sphere and Periphery. Sun-Tzu Liao and his son, Daoshen, embark on a campaign of coordinated violence to reclaim their former worlds seized by the Republic.
Axes/Clubs, Bows/Yumi > Lances/Naginata, Daggers/Shuriken (3101-3130) The tides of war rise higher. CS - Combat skill, BS - Bow skill, Se - Strength, T - Toughness, S - Strikes, R - Resilience, B - Bravery, F - Force(equivalent to a might point), P. and the second line is their individual statistics when in a duel/on their own. Swords/Katana, Tomes/Scrolls > Axes/Clubs, Bows/Yumi Note: the first line for the Chieftain/centurion represents the profile change to the unit it is placed in. In the table below, values indicated with an asterisk (*) will double when a reaver weapon (i.e., Lancereaver, Swordreaver, Axereaver) is used against non-reaver weapons if a reaver weapon is used against another reaver weapon, then the values remain unchanged.įor the titles between Shadow Dragon and Awakening, the weapon triangle components and their directions are as follows:įor Fates, the weapon triangle components and their directions are as follows: Other weapon types act neutrally when used against any of the weapon types listed above. In these games, the weapon triangle components and their directions are as follows: Additionally, they may double the system's effects on battle accuracy and damage output this goes for advantageous situations as well as disadvantageous ones. The reaver weapons in Fire Emblem: The Blazing Blade and Fire Emblem: The Sacred Stones as well as the dual weapons in Fire Emblem Fates behave such that they reverse the direction of the weapon triangle in the battles they are used. Incidentally, magical tomes occasionally participate in their own "triangle," called the " Trinity of Magic," which is separate from the direction and effects of the sword-axe-lance triangle. Bow users, knife users, and all types of magic users almost always have a neutral presence with respect to the effects of the weapon triangle the one exception occurs in Fire Emblem Fates, in which case all three weapon types are incorporated into the traditional weapon triangle ( see below for more details). In general, sword users have an advantage over axe users, axe users over lance users, and lance users over sword users. Beginning with Fire Emblem: The Binding Blade, the weapon triangle system may positively or negatively influence the damage output of participating combatants, depending on whether they have the advantage or disadvantage (respectively). With weapon triangle advantage, weapon users may attack with increased battle accuracy conversely, users with the disadvantage may suffer from decreased battle accuracy.
2 Genealogy of the Holy War ~ Radiant Dawn.